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Thanks!  I've been working on this for a long time.  It all started when I got a 64bit machine and was no longer able to install Morpheus to it.   At one point I had a legitimate C++ cross-compiled Qt native version of the game running on Linux, Windows and Mac with plans to compile natively for iOS and Android.  However, there were issues with media support in Qt.  The APIs were in constant flux and I couldn't keep the app running in between Qt version upgrades.  That lead me to trying to re-building the app (again) using WebGL technologies.  

Getting a prototype (simple panorama) was easy.  Making a polished HTML web app run cross platform has turned out to be pretty hard.  But I've been working it and am getting very close to a fully playable beta release.