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(2 edits) (+1)

Hmmm... it's tough to say since different game genres usually require different set of SFX.

So I'll just post generic SFX that I usually need when creating a game:

1. Menu SFX : click, move from text to text/option to option

2. Explosion SFX : small, medium and large explosion

3. Shooting SFX: this could vary depending on number of weapons but at least player's and enemies' should have their own shoot SFX

4. Action SFX: jump, land on ground, step

5. Fight SFX: generic hit FX, slash hit FX, non-slash hit FX, death, block

6. Shop SFX: caching, buzzt (purchase denial), coin pick up

7. Breaking SFX : broken wood, broken metal, broken rock etc

Thanks a lot, we will proudly consider your suggestions! 🐝