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Hey, i just played the game and i really liked a few things about it, like the quality of the models and animations, or some relationships with the characters, BUT the game has various PROBLEMS, For example some key moments during the story, that make it flow, are SO forced and whitout reasons. 

Other BAD thing are the sex scenes, the ones you have with the main characters are really good, and is great that you have to develop little by little their relationship before unlock that part, BUT a big part of the rest of scenes during the story with them and other characters feel so dull and pointless, you just meet them and fuck them without reason, theres a little conversation, but nothing that makes sense, they are there because yes, i know is a fap game and sometimes you can choose the decision, but the thing in these games is unlock those scenes

There are a lot of contradictions during the game, just to name a few (a little spoiler) is nadyia, when she joins you, she says she has problems and cant give you much money, but in other moment, she says she lives well and in a good position, other one is something truly important like the MAIN goal of the game, is left behind for simple reasons during various parts of the story, sometimes the explanations make sense but mostly of them not, and seen from a crude perspective is like you prefer to have sex insted of reach the goal

Im not complaining, they are just observations and maybe improve them.

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I'd be interested in the other contradictions you've noticed. Because I'm the sole writer without much editorial input, I'm sure continuity suffers at times.

 I can find the instance where Nadya mentions not having much savings, but I'm not sure where she states she's well-off. Having a good position at a university doesn't immediately translate in a lot of savings (maybe she spends a lot). Do you have examples where the key moments are too forced?

As for the main goal, I assume you mean the search that kicks off in Episode 1? Without a clue where to look, it takes a while for them to get all the clues they need, they're a bunch of fresh navy cadets, after all.

I was also a little thrown off by what he mentioned, about her being poor but also having a good position, it didn't feel like a glaring issue to me though. I haven't felt much discontinuity either, I even just looked at the scene gallery and haven't seen much of what they mean by non-main characters being easy to fuck. It seems to me that they're confused and noticing all the times that it's possible to have sex, rather than all the times that it isn't. I'd even factor in some of the tension they have from constantly being in danger adds to the romance in a suspended bridge effect. 

One problem I have though is I feel like they should be running out of cash more, with how much they're on the move and how many mouths they have to feed, it should feel like they're a little more strapped for cash. I understand the kitchen has a food creator, but I still feel like fuel would be super expensive with so many people living on a smaller ship and using its facilities so often.

lol yall tripping. what budget do you think they have? making games is hard. yall are expecting triple A production with 'can't even eat' budget.

Since when is budget an excuse for poor writing? Not saying the writing in this game is bad, it's quite good. But budget doesn't affect how good you are as a writer. Talent, skill, and practice do.

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lol says the person living off their parents. budget affects everything unless you rich and far up your own az. i can write you a five bucks text or the odyssey; you get what you pay for, usually.

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Forewarning: this isn't really aimed at you, It's clear that you were  mostly in defense of Perverteer, this is just a rant aimed at the whole "budget isn't an excuse" viewpoint that I see way too often.


"Since when is budget an excuse for poor writing?" Almost always. 

No money == Less time able to be spent on writing beyond day-to-day life. 

More money == More time that can be spent to create a great product.

Skill is only gained by practice, and practice is dictated by free time around the rest of real life. TFTUV (as with SL) is still just as much practice as a throw-away project that will never see the light of day is.

If you have to be worried about your job tomorrow, or next week, or next month, so that you can pay the rent and keep eating, you can't focus as well on something that is in essence, just a hobby.

A  hobby that other people happen to enjoy and can choose to help fund if they feel like, any day Perverteer wants they could stop donations and completely quit working on the game and they would have no obligation to anyone to finish it, since no one was forced to pay for a finished game, the donations are just there to show appreciation and to help offset the extra time being put in to give us all something we have the privilege of enjoying for a few minutes, and sometimes it also helps to pay the bills as well.

I don't understand why people uphold someone who's working on a hobby and sharing it with the world for free to such high standards that the person criticizing likely couldn't reach. If it bugs you enough to not enjoy it anymore, stop playing. Simple as that.

I would agree with you if this game didn't have so much clear effort put into it, it's clearly not just laziness on Perverteer's part, it's just the fact that they neither have infinite amounts of experience, nor a massive team to help them with story writing.

I do agree with most or all of what you said, also want to point out that what I mentioned after my defense of Perverteer was mostly a direction the story should go in, it's not like it's too late to add to the story, so I think it should be added at some point that they're not invincible main characters and that they too have human attributes and worries, like running out of money more often with such a huge crew. 

I also think user focket0 missed my points in defense of Perverteer and thought I was doing the same as nitchot. I wouldn't even have replied to nitchot's post if Perverteer didn't seem so open to constructive criticism (which I respect).