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Born to the Purple

A sci-fi game of diplomats in space where power ebbs and flows between five major regimes. Either play as members of the same regime working together, or (for the adventurous or one-shots) play as diplomats from different regimes all with your own agendas.

Playbooks include

  • Agent - the secretive spy
  • Explorer - the resourceful loner
  • Grifter - the silver tongued devil
  • Mastermind - the planner
  • Tinker - the maker
  • Veteran - the retired soldier

There are no crews, but the regime you work for will influence some of your choices and missions

  • The Gateway Alliance - ambitious capitalist explorers
  • The Holy Republic - pious arrogant exceptionalists
  • The Keron Federation - decadent weaponised archaelogists
  • The League of Stars - plucky desperate outsiders
  • The Martell Union - militaristic suspicious bastards

Facts

I love “Aspects” from Fate games, and I’m building those in as the name “Facts”. There are personal facts, scenario facts, world facts, regime facts, consequence facts - all of which can be invoked for additional dice on actions.

Actions

  • Hack

  • Spy

  • Study

  • Make

  • Finesse

  • Infiltrate

  • Manouevre

  • Skirmish

  • Command

  • Consort

  • Lead

  • Sway

Currency

Not coin or credits, the currency of choice is favour, which you can also bank into your Support Network to improve your lifestyle.