Interesting, but I felt the gameplay was very one-dimensional. Controlling the mouse character with your mouse is a cool idea, but the level design felt random and chaotic. There seemed to be no order to it, and I never felt that I was learning as a player. I do like the aesthetic though :)
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Thanks for your feedback. I totally agree about the levels. I thought they looked nice in the development process, but after the jam I noticed that the levels often fee very cluttered with desktop applications. I also need a lot more play testing, as it totally went over my head that different players have different mouse sensitivity. Once again, thanks for playing!