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(1 edit) (+1)

Great concept and execution of the jam's theme. Collision detection should be improved, and I didn't make use of the jump mechanic. I hope to see more levels and mechanics in a post-jam version. I liked the graphics but missed the sound effects and music. I'm glad to see you used Godot to make the game.

_φ( °-°)/ We'll appreciate if you rate and comment our game: Slow Ride.

(+1)

Oh, we appreciate all these advices and troubles found by playing our game. Indeed, it's possible to finish the game without the jumping skill, but we prefered to let some plattformer details to emphasize the genre. Godot, as many says, is a good game engine for prototyping and, once you're familiarized with it, take part upon a Jam is pretty fun and confortable; we recomend this engine wherever we Jam. Thanks for the help with the feedback and let's see  the Slow Ride guy! Good Luck!