Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

I really love this concept, but I found the execution to be not fully there.  The actual level rotation was slow (even with the acceleration boost) and was quite jittery.  This seems to be another classic issue of FixedUpdate() vs Update() in Unity and where your movement and camera code was placed.  The concept was awesome but perhaps a little more technical knowledge could've taken it to the next level :)