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(+1)

instead of using your death_timer to trigger the queue_free()

I would just connect the “animation_finished” signal from your AnimationPlayer Node (see below)

func _process(delta):
	if health <= 0:
		$AnimationPlayer.play("death")


func _on_AnimationPlayer_animation_finished(anim_name):
	if anim_name == "death":
		queue_free()

OK I will try 

Thanks