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The link to the theme does seem a little tenuous, but I did enjoy it a lot - there haven't been enough games of this style submitted to the jam! Very reminiscent of The Beginner's Guide. Spoilers ahead:

I think wrenching control away from the player is really quite frightening (in a good way) in this kind of game, it almost makes you feel like you are narrator's prisoner. I'd really like to see that concept expanded upon - what other kinds of ways could the narrator mess with the player?

<3 Thank you for your comment! "The Begginer's Guide" absolutely was another one of our influences - one of our game designers even played it beggining-to-end in-jam! We wanted to expand much further into the idea, but we found out during development that making an experimental game or a walking simulator, even as a group, does not lend itself that well to the philosophy of rapid prototyping that is one of the cornerstones of success in a jam. We've learnt a lot - it's our first game like this, in fact! - and we're very happy that we're seeing players feel different things playing the game and coming to their own conclusions! :3