Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Glad to hear that you enjoyed it! I think it would've been interesting to make it so that some traps were stationary and require luring of the enemies but I think it was a combination of two reasons that we decided not to do it: 


1. More advanced enemy AI which would've needed more time to perfect. The enemies in the game currently only patrol a set path and only stop to shoot the player when they have line of sight. Once they lose sight of the player, they resume their typical path.

2. It would've required a very clear distinction as to which traps could or couldn't be removed which I felt could become really confusing, especially for such a short game.

I definitely do think that there is potentially a lot of stuff to be done if we had the time to flesh the game out. Again, glad to hear that you enjoyed it!