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(1 edit)

If you'd like to use these with HDRP in unity, this thread contains a link for an unlit shader: https://forum.unity.com/threads/is-there-an-hdrp-version-of-a-vertex-color-shade...

After a little bit of messing around, I was able to get this lit shader working as well: https://www.dropbox.com/s/j6ickmm8ibz6xl6/LitVertexColor.mat?dl=0

(+1)

For those wanting to use shader graph - create a blank shader graph, add a 'Vertex Color' node, and plug its output directly into the 'Base Color'.