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Thanks for the great feedback! Yeah, the push/pull powers are a bit difficult to predict - especially because, in practice, the push can often completely overwhelm the pull depending on orientation (since gravity will end up effectively "helping" the push). I've thought about perhaps changing the strength of the push/pull based on proximity, or maybe adding future power-ups that allow you to have a stronger push/pull or even a distance-preserving power (closer to an actual rope, spider-man style).