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(+1)

That was a super cool idea! I really liked the direction that you took [PLATFORMER] but no [CONTROL], I think the whole positive/negative reinforcement was a super unique concept. 

However, I did have a couple gripes. First, having your parrot turn around randomly and then go back 2-3 screens felt bad, and the increased game speed didn't help to much with that. Also, often times when I would try and heavily influence an action (aka spam up or down), the action would switch, and I would end up punishing an action that I wanted to reinforce or vice versa. It was also a little unclear when my parrot would start to "see" something, which made it hard to plan ahead.

Other then that though, It was super cool, and a lot of fun. Nice job!