Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I'm not one for interacting with Undertale AUs much, but having been replaying Dating Start! recently, how was I going to see that you made another game and NOT play it? And I'm super glad I did! Hope you're ready for another long review because HERE WE GO.

First things first, the collaborators: one other aspect that made me pause initially was the voice acting. I'm too used to the voices that I hear in my head when I read the dialogue, so I wasn't quite sure how I'd take to actual voices playing! But Dave did a fantastic job; the almost ASMR quality of Dave's performance as Baggs adds a new dimension to the idea of the hypnosis. He's also a very charming Papyrus, capturing his energy and keeping in a good strike zone between being too loud/overbearing or too subdued.

And of course, major credit to megalommi for making the AU and allowing this to be brought to life, and also for the design taste. I'm an absolute sucker for neon colors so the blue and magenta activate my brain in the best way lol. (It's me, I'm the most susceptible to Baggs' influence on aesthetic alone.) More than that, it's a great take on a Sans who decided to do the MOST rather than waiting til the last second.

!!! SPOILERS PAST THIS POINT !!!





On the game itself, the new mechanics implemented are SO fun and were such a surprise when I first saw them. I know coding can do a lot, and I'm not a newbie to interface screw, but I was definitely taken off-guard by having my cursor being taken out of my control like that! The atmosphere and art that went with it were superb as well. Your CG perfectly captures a feeling of terrible triumph on Baggs' end, A+. It made it all the more rewarding too when I finally managed to squeeze the second lie in past his control, even if it was a petty gesture at best. The flavor is what makes it!

I've gone down all three main 'paths', and it's hard to figure which I favor more, Talk or Provoke. Provoke is fun purely because, well, again, being able to fight back even if it's futile is great! I'll admit I sat at the total obey screen for like, 15 mins seeing if I could wait Baggs' patience out for one last petty show of resistance lol. Meanwhile, Talk offers a lot to chew on. Seeing Baggs' eye go back to normal is such a nice little spark of hope right before it's snatched out from under you. On the other hand, and I'll admit this part is more likely me overthinking, but, well. You look at Baggs talking about humans abusing their new power and how close you get to Talking him down, and you wonder if there's something a lil more going on. Especially when the MC specifies control at the end of it... it's an interesting choice of wording to me. (Or maybe Baggs is too in MY head lmfao)

Thanks for bringing another fun experience to life!

(+1)

The funny thing is, I don't dive into Undertale AU stuff myself XD  But the ideas and inspiration I got to mess around with the new version of Ren'Py were too powerful!  I just HAD to!  :D

I'm absolutely thrilled I was able to cast Dave!  His performance is outstanding and I absolutely agree with all your points!  And Mmi's design for Baggs is so fascinating to me! I love her use of shapes and colors!

!!! SPOILERS !!!

I'm glad you liked the CG!  I had too much fun trying to figure out how to animate the static circle images within Ren'Py itself.  And congrats on managing to force the lie the second time!  Kinda makes me wish I put a silly little achievement there LOL

Talk is definitely the deeper of the options!  And when the MC specifies control, it's open to interpretation.  I like to see it as the player just saying that they can handle everything and that they're willing to assist. But it can also have other connotations, too.

Thank you so much for taking the time to write this review!  I never expect long reviews, but they are always always appreciated!!