One relatively quick addition I'd recommend is being able to bulk queue actions, since this will remove a bunch of unneeded clicking.
Use Case: 20x Forage -> Endless Search Tracks (training Scouting skill)
Use Case: 40x Forage -> Travel -> Endless TalkToPeopl (training Social skill)
Also templating would be next tier feature along those lines, since this will allow the player to play around with various strategies.
One thing I'd like to see shown more clearly is how much better you are at a skill when it is trained up. I'm finding it a bit unclear at the moment, so I can't tell how much I should be training up the skills and when dimishing returns starts coming into play.
Something I haven't seen in other loop games like this is providing the tools needed to more easily compare strategies. Like maybe being able to see stats for various things at the end of each loop, or being able to see the stats for the last time a template was run.