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This is a neat concept, and looks pretty great visually, but needs some work.

When you're screenshake is to the level when you can't reliably see what's happening (especially after hitting the boost crystals) it only takes away from the gameplay and game feel.  This is especially problematic in a game about precise movement and dodging, as it makes it much harder to do either. The enemy bullets also have far too large a collision radius - you don't even have to touch them, as you die even just from getting a bullet's width of space away from one. This makes the final level require way more precision than the controls really allow for.