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I prioritised survival but it still took me a few attempts to get all the way to the end and win because it seems that you have to have lucky rolls on every decision and if you don't you won't make it, which feels a bit unforgiving. Because I played a few times I got a sense of what you would need to do to win by prioritising magic or fighting, although I didn't try it out.

I liked the art and the audio, although I would suggest reducing the width of the text box so it doesn't span the entire screen as that would make it easier to read.

The writing by your dev partner was really good and I feel like there's a lot of potential for the larger world that could be very interesting. There's a lot of initial world building but then not a lot to learn about the various aspects in a deeper way. Instead it feels like you skip from one story to another. If you decided you wanted to work on this some more I would like to see the overall story expanded to tell us more about things that are only hinted at (more of the background that the lady's story alludes to, and more of the story about the underground area and its inhabitants, for example; even the oasis is intriguing), plus perhaps branching paths to the end.