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Solid game -- the biggest problem I have is that it's just too damn hard for me to feel like I'm making progress. Look to Binding of Isaac for a good sense of level progression -- limit the number of difficult enemies (especially in one room) in earlier floors, and then expand in later floors. Understand this isn't something that could be done during game jam.

Solid entry; cute art; fun gameplay; want to see more.

Yea we are aware of that issues but... The time xD. Anyway, as we mentioned in the last replys, we will polish this game before Mark Brown's video with the toplist,  just in case people want to give it a try. Thank you for your feedback and thank you so much for playing! :D