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There were some nicely designed puzzles in here, where it's possible to plan ahead and form a strategy. It didn't keep me hooked beyond the easy levels unfortunately, but some changes in scenery and perhaps one or two new mechanics dropped in along the way may have kept the intrigue for me. Seems like a solid puzzle game though that clearly has a lot of depth!

Thanks! My idea was just a few mechanics that were easily understandable without being told what they do