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(2 edits) (+4)

Hey there LAGS. Firstly, just wanted to say I really like the game. Has a good concept, and it's been neat seeing the progress. Definitely worth the purchase. Just got done trying the new rebuild and had a few points to bring up.

1. I actually asked this question over in the "Rebuilding (Latest)" page the other day, but I think you must have missed it. Figured I'd wait until you got the PC version out since there was issues with it and you didn't need more to think about. Now that it's out though, was curious about those lab animations. Just gonna copy/paste it from there.

"So,  about those lab animations. Will she be willingly fucking them as some sort of experiment? Or do the specimens escape and grab her forcibly?

Tried out the android repack on an emulator. Given her negative reaction when the egg monsters fuck her, feels like it would make more sense for the monsters to escape and grab her. Also definitely the option I'd personally prefer. She seems a little accident prone, so the idea that she messed something up in the lab and some of the captured enemies escaped and forced themselves on her is great.

But yeah, just curious about the tone of those lab animations. Hope that they still end up staying more noncon oriented. "

2. Bug report. Really minor. If you're moving while talking to Annie, you'll keep sliding in the direction you were holding. Looks like initiating the dialogue doesn't halt movement.

3. Bug report. If you're being fucked by 2 spiders next to Annie, when the animation finishes both spiders will run over to her and disappear as if they had started their sex animation. But only one spider actually fucks her. So, one of those I'm pretty sure should stay on the map.

4. Feedback. When you end a level, it would be nice to have an option to return to the stage select screen. I wanted to actually read the level descriptions while going through, but the "Menu" option takes you all the way back to the title screen.

5. Feedback. The hitboxes for pulling levers seem a bit on the small side. Have to position yourself pretty exactly to actually get the lever to pull.


EDIT: Stuff below.

6. Bug report. Doesn't look like the catgirl outfit effect is working. Unless I'm just misunderstanding how it works. Annie get's fucked and money doesn't change at all.


7. Maybe bug report? Is it intended for multiple outfit effects to be active at the same time if you buy them in the same stage? Or only the one you have selected after purchasing the effect? Example, you can have the nurse outfit selected and heal while standing near Annie, and also have the Bikini effect active for healing when Annie has sex.

(+1)

Hello,

1) I have read that suggestion earlier but didn't reply since I was deciding between, a single lab level or 3 expedition levels collecting few samples. I leaning more towards the sample collection gameplay.

2) Her speed was set to zero while she was talking with Annie.

3) Made a different check if spider is with Annie. Tested with multiple spider so it should not occur again.

4) Good idea, since we already have an option for going back to menu directly.

5) Increase the collider value by 1.5x.

6) It not. When she is done "100" coins were added to current money bar (Not the money that is used for shopping). It is changed to "100 + (50 x levelUnlocked)" coins.

7) Yes, multiple buffs can be activated by purchasing them at each level. Annie doesn't have to wear that particular costume to have that buff activated.

(+1)

1. Ah, interesting. So the plan is for the lab content to be a bit more involved than just a simple gallery.

4. Oh, just thought of something in addition. Adding a "Return To Level Select" button in the pause menu I think would also be good. That way if you accidentally select the wrong level you can go back and pick another without exiting all the way to the title screen, or having to beat the level.

6. Ah, so I just didn't understand how it was working. It's the "level completion money" and not the money you spend at the shop. Got it.


7. I see. Thanks for the clarification.