Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(2 edits) (+1)

Fun game so far. A couple of questions/observations now that I am somewhat far.

What does Hunters Instinct skill actually do? It sounded like evasion but there doesn't seem to be an evasion card for the main character. It might increase defense but when I leveled mine from 3 to 4 it didn't seem to increase my stat for the next combat so I reverted it.

There also does not seem to be a card for bow attacks, so buying a better one does nothing.

Maybe get the goblin / spider hunting bounties behind being able to access the area as I was left wondering how to do it until late in the current game.

The Rubber Wonder quest initially had me trying to find one that had been lost, not talking to merchants to buy one. I don't know if this was a forked quest where it was possible to locate the missing object.

Is there a preferred space for posting feedback or issues such as a GitHub?

Tavern Owner's Helper and Arms Trader seem like a cute couple, hope he gives her the flower.

Equipping Blue Flame and then leveling up your combat skill multiple points appears to increase the bonus of Blue Flame (at least visually)

I expected the meditation card to add a stamina next round, not the round it was played. I don't know that it is counter to established mechanics, I just assumed it functioned differently.

QOL: Consider marking things that are only good for selling with flavor text saying so. Otherwise we wind up with 10 wolf heads just chilling in my inventory IN CASE.

QOL: Highlight people with new things to say with an outline. I keep revisiting everyone, and clicking talk, again, just in case.

(edit) After you save the witch from the tentacle monster the line "What? Why then?" is attributed to Hunter instead of Witch. 

Alternate route with tentacle monster, "The girl was in painf and pleasure." Spelling mistake.

Keep up the great work!

(+1)

Good afternoon. The game is under development. Not all elements and mechanics have yet been introduced into the game.

As for skills, we have only recently added them and have not yet actively developed them, but in the future it is planned that "Hunting Instinct" will be responsible for the number of rewards received and an increased chance of dexterity in battle.

We did not develop the bow, as now we are more focused on the development of the plot and other mechanics. But when we finalize the combat system, we will definitely introduce it and add cards.

To hunt spiders and goblins - you need to go further in the story. Go through the quests until you go to the cave.

In fact, we want to add branching to the quests so that you can achieve the result in different ways. But this takes time.

We read reviews on different sites.

Thanks for your detailed feedback! Very appropriate and well-founded criticism!

(1 edit) (+1)

I think I found another bug. When taking on the scoundrels in the house to retrieve the symbol, if you pay for the boys leg and he tempts the fighter away, you never face him, you only fight the wizard.

And giving the high quality beer to the drunkard to get the information does not remove it from your inventory.

To be clear, I 100% understand that game development takes a lot more work and time than people expect. I've really enjoyed the game thus far. My feedback is purely meant as polish and bug spotting. Developers can't fix what isn't reported. I appreciate your commitment to the project.