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It was a pretty unique experience deciding between potentially offending the dragon or seducing it haha. I would've liked to see some sort of feedback in the game or some sort of hint that potentially let me know how I was doing.

Thanks for your kind words! We intended for the dragon to exhibit different animations depending on its mood and an overall "Danger Meter" indicating how you were performing, but time constraints forced us to leave it out. Definitely something we're looking to include in the future!