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Thanks very much for detailed feedback! It gave me a lot to think about. Here are some quick comments on my side:

DESIGN: Thanks for the good words. The general idea was to mash up Monkey Island's dialolgue  insult swordfighting with turn based tactical damage system. I totally agree that the system should be giving a little more feedback to the novice player (and that's what will do in the postjam version). But the main goal was to learn the game basics through at least several playthroughs (especially if two people are playing it 1v1). I know that in the jam people will be giving it one or two tries, but in long term we wanted to make a lasting experience with a big replayability factor.

THEME: Will think about your feedback and when we add some intro and more context I'll make sure that it looks more of a satire (which is our main intention).