Cool implementation of a DS-like combat system, I really like the 1 vs 2 hand decision making. I was really mowing down enemies once I realized I had to confirm the equipment changes xD. I did have 1 minor bug in the Drop Item menu where the highlight & description was 1 item above the cursor. It still dropped the item the cursor was on, it just wasnt possible to view the description of the last item in that menu. Also it wasnt a big deal because of their placement, but shrines visually look very similar to walls.