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Played through the demo and I'm into it. I dig the Steven Universe inspired art and the "main character with anxiety" idea is pretty new. I'm sure that's going to go in an interesting direction.

Only nitpick is that I feel like the two-color tile puzzles at the end of the demo were easier to solve than the single-colored ones in the beginning. It was more obvious which tile was next when it was split between two colors. Just a thought.

Cool stuff so far!

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Nice. Good to hear. That's a really good point with the puzzles. We already had a discussion on that topic but never came to a solution. In the end it's always the best to ask for playtesters who don't have to play the game every day :) Thanks for your honest feedback. Great help!