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O-oh gosh, thank you! <3 Jam constraints have skewered the game a bit, especially in technical places and "Thing is ready, all we gotta do is put it in" department. But thank you for your feedback, truly! You, in fact, gave me the most concrete way we could have improved the feel of the game: Longer exposition and more gameplay time, a longer "retention graph" so that our point is driven home in a more organic way! Urgh...

And thank you again! We actually watched Mark's Visual ACessibility video mid-jam to help us make proper subtitles - we.... failed in the implementation, yeah, but I'm glad we tried and that it was noticed! Thank you so much for your feedback <3