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(+1)

Interesting concept! The art is what drew me in and, aside from the flying enemies (which, on my opinion, don't match the art style of the rest of the assets that much), looks good, along with the animation. The gameplay is easy to understand, but the lack of sound (both music and SFX for things like the shop and the little ghosts that lift you) is a small letdown. Shame it's short, but making a 2D platformer is never easy, so...

The only part I actually disliked was the way the enemies spawn - since they already spawn chasing me, the game drifts between moments of waiting (because you need  the enemies to use them as platforms) and being sandwiched by 4 enemies at once (the goblin-thing always lands on my head, for example). I mean, since you can't die, it never really gets annoying, but it might if you make a full game with multiple levels. I'd suggest working on that.

Thanks for playing! We never got to do sound because I was completely occupied 24/7 with coding things that were new to me (like voxels and world generation). Given more time, I would have 100% made more sound effects.

During our testing, we actually didn't have much of an issue with enemy spawning. You only have to use enemies as platforms to progress in about 10% of levels; usually, walljumping and ghost jumping are sufficient to reach almost any destination, and worst case scenario a single burst from the jetpack will more than make up for an enemy stomp. I hope you discovered the walljumping mechanic because we never stated it in game, and some of the people who we showed the game to didn't know they could jump off of walls!

(+1)

Oooh, alright. Yeah, I never saw the walljumping mechanic. Could have been the lack of feedback, but sure, now I guess I needn't have waited for the enemies. The jetpack I did use, if only a few times, but since I didn't know about the wall jump, I might have judged this aspect a bit innacurately. Also, yeah, doing new things you have no experience with is big trouble, but I think learning new stuff is part of the Game  Jam spirit, so kudos for trying something different.

Thanks for taking time to respond!