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A jam submission

Semi-WormholeView game page

First Person Tower Defense Game
Submitted by Brian, Ben Arent, Foxarific, LucasCulligan, TheRealElijah5123220 — 3 days, 17 hours before the deadline
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Semi-Wormhole's itch.io page

Results

CriteriaRankScore*Raw Score
Fun (entertainment value)#33.3333.333
Visuals#33.6673.667
Design#33.6673.667
Completeness#43.0003.000
Theme adherence#44.0004.000
Stability#43.0003.000
Creativity#43.0003.000
Overall#43.3813.381

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Good stuff! With a little more time, there’s something really promising here!
  • Overall really solid game! Reminds me of Orcs Must Die and other similar 1st person/3rd person tower defense games. It was a little bit hard to get into at first because there's not a lot of clarity on what I'm building or what things do, but once you experiment with the mechanics and they made more sense, it was pretty easy to keep playing. I wish there were more clarity on how much fuel is left in a certain turret because it was never fully clear to me, and also the turret placement felt a bit clunky, but overall the gameloop is strong and pretty enjoyable!
  • I really like what you guys have here. It might not be finished, but now that you are free from the restrictions of the jam, I think the groundwork has been laid for a great game! All of the art (enemies, environment, props, and drill) is truly exceptional. Everything had a very pleasing and coherent style, so kudos to the future art director among you! The sounds were good by themselves, but tuning the attenuation and timing of the cues would go a long way towards improving the experience. The idea for a tower defense game fits the theme pretty well. I really liked how the room framed the drill when looking back at it from the battlefield. I would have liked more variance in the terrain in the wide expanse between the bridge and the drill though, and I know you're capable of it because the enemy spawning side of the map is so well done. The largest critique I have of the game is player messaging; giving information to the player where they need it. Mainly I had little to no way of knowing if the drill was actually making progress, and it wasn’t abundantly clear if it or the turrets were out of fuel. From what I saw, the base features are pretty solid. The placing and functionality of the turrets worked flawlessly, and the enemies, when they got out of the spawn, were quite threatening. However, with a little more polish you guys could have a really compelling game on your hands. Tighten up that navmesh, give the player locomotion some love, and you’ll be laughing. Overall, an entertaining game with good ideas and solid execution despite a few rough edges. Well done :)

Credits
Alec S, Joey J Elijah, Ben B Jr Ben A Evan B Jacques P Max J Riley W Brian b Max J

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Comments

Jam Judge

Great start to some really interesting ideas here! Tower Defense games are awesome, but can often grow a little stale during the 'downtime' of watching your buildings at work. Great choice giving the player a direct slice of action! I thought a lot of your hard-surface work was really cool too!

As for some things to work on, I definitely encourage you to vary up your sound effects a little bit. By creating multiple similar-sounding variations of the same SFX, you can mitigate the issue where the same sound starts to stack on top of itself, which can get pretty straining to the ears!

I think some additional tower mechanics and enemy variety could go a long way here too. What if enemies spawned from multiple locations? What if you could build teleporters to zip around the map? The fact that the player's mind immediately conjures up ideas like those means that you have a great base to keep developing on! Keep it up, good job y'all!

Submitted

Very interesting game, I liked the idea and the mechanics are pretty good and fun, just a few things i'd change was that it was fairly buggy in some way. Or at least that's sort of how it felt.  I agree with the other person that said the lack of jump feels weird its a little off-setting  with the ramps. That as well as being able to block off enemies from crossing the narrow bridge just felt unfair. Overall still a god and fun game, nice job yall :)

Submitted

A nice start!

Pros -

- The art for the game is really pretty. The animations and environment look good. Although you can definitely tell that this game was made in unreal, I still think that the models are very solid.

 - Fun effects

-Good gameplay-loop when it's working

Cons-

- Very easily exploitable. Placing a tower in one of the narrow walkways blocks all incoming enemies. 

- The pathfinding for the enemies breaks a lot. Most tend to cluster together in a beginning ramp 

- Maybe add a jump? felt weird not being able to when some ramps are placed weirdly.

- The Unreal Debug menus is still in the top corner, easy fix tho


Overall, it can be a good tower defense game if some of the problems mentioned are fixed!