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I'm making a car racing game using container. I want to use different car models in the same 3D object which is assign as a container.

Is there a way to change the gltf path from event sheet ?

so I could use my selected car file.

I am testing this right now, I will write a dev log about it. It will allow you to create an object  without a model and create an instance and load a model with an ACE during runtime (you can only load/initialize once). However be aware this will take up memory for the texture and model for each instance.

See the latest dev log for some details, if you have questions let me know.