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Thanks! The main menu theme is probably the only piece that remains from the first incarnation of the soundtrack (which was based a lot more in  synth, dark-electro, and drone) before it got switched to a professionally-made one lol In a way, I mostly just tried to encapsulate the idea of "smoke" into that song.

A tutorial is something that I've been considering, but I'm still trying to figure out a way to add it seamlessly into the game without detracting from the main game. I'm thinking of some kind of tutorial accessed through the main menu, but its all still on the drawing board, at the moment.

In what ways would you say the art seems outdated? In style, execution, or some other way? Admittedly, I do still have a lot to fix up for it, and some things are beyond my skill haha

Thank you so much for this really detailed perspective! It's great to learn more about what people like/dislike/want to see improved, and its also really satisfying to see people comment on my work.

I think the issue I had with the (in-game) art is that it's a little bit lower quality from cutscenes and other game art. So after seeing the main menu and cutscene art I was expecting something of the same level of detail from the gameplay. It's good on its own but when mixed with the higher quality stuff it's a little underwhelming. With a lot of the scenes (the ones with trees) it looks fine, but the background and grass when you first spawn in looks a little under detailed if that makes sense. Apologies if I came off as rude at all, just trying to be constructive.

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Its not rude at all. I just wanted an opinion on that subject, because I wasn't sure what you were referring to.

Artwork is something I'm trying to improve (in all aspects), so I definitely get the underwhelming part of it. Achieving cohesion in the style is still a goal, and finding that perfect middle-ground is what I hope to reach soon.

Thanks for the insight!