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(+1)

Fun game, the art style was really nice. The music fit really well too. The story was well written and was very enjoyable.

The only suggestion is about the randomization of the game, it feels more like guessing then strategy (if that's what you are going for). I suggest going with a minesweeper approach where you see what the space is but also how many clues are in the immediate area around. That way there is a little bit of strategy but you still keep the random element you were going for. If you wanted to go more in depth, some clues could hint at other places and highlight them on the map in some way.

Overall fun game! I enjoyed it!

(+1)

Thank you for playing and for your feedback!

The map space is not completely randomised. There is some hint programming but it's not as much as I had wanted to add because then the game becomes too easy. The paw print clues point in the direction of where the teddy bear is (the direction is also mentioned in the text) and, if you get closer to the end and don't have many clues or the teddy bear, a couple of clues will give directional hints in the text as well. I realised while working on it that the map space is too small so you can't have too many hint clues as it makes the game too easy. I want to add another case for the detective that continues the story and has a bigger map so that I can experiment further using a game space that offers more hints and uses less randomisation. Hopefully that will increase the strategic experience for the player.