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This is a tough one because I think the idea is great but the execution could do with some refinement. The collisions are very sticky, which might be needed for moving the camera around but it makes the platforming controls feel a bit unpredictable. Also, the start of level 5 is frustrating, I'd drop that bit. Still, I'm a big fan of the concept, which is a big part of a game jam. I hope you develop this further.

Thanks for the constructive feedback!  Yeah it's definitely isn't that smooth... If I were to redo it I'd probably code the platforming scripts at the start and then implement them into the Physics engine (instead of the other way around). Thanks again :)