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With the torch, that glitch started happening about 20 minutes before the deadline.  I was trying to add some code to destroy items after several uses, but for some reason it caused the item to drop instead.  I thought I had just deleted the code when I decided to move on to more important issues, but I guess I left it in by mistake.  I've had a few of my friends bring up the black void to me, in fact one of my friends spent a good 10 minutes walking around the void thinking that it would lead somewhere.  Unfortunately, I just hadn't completed building out the game and so the door really just leads to nothing.  Ironically, I had spent way too much time on the movement.  I didn't like the end result too much-- as you said, it felt sluggish to me-- but at that point I think I had dumped about 5 hours into movement and realized I desperately needed to move onto the next task (it took so long cause I was trying to create good-feeling momentum to the movement since I've never been a fan of movement in 2D games).  I'll look into the pick up and drop buttons, I did that to prevent you from accidentally dropping items when you're trying to pick one up, but I'm sure there's a better workaround for that without having it be two different buttons.  Thanks for playing!