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(+1)

While 4e is not my usual cup of tea RpG style, I have to say that you are doing a very fine job. It feels there's lot of study behind, the whole mechanic part seems pretty balanced and usable at the table. So, kudos from me!
I hope you'll keep polish it , and that you'll find a good artist to obtain a wonderful complete work.

PS: just a couple of personal preferences:

  • I'd change the STR and DEX stat names, to differentiate them more from D&D and other similar products, 'cause those stats are more encompassing. Maybe Power, Might or Energy instead of SRT, and maybe Agility or Deftness instead of DEX. 
  • about Enemy stat blocks, I prefer the whole set for the single Tier put "together". Maybe you can differentiate more with three colors associated to the tiers (cyan/green/yellow?) instead of T1 T2 T3. Ie:
    Soldier
    [T1: 2 2 1 1]  [T2: 3 3 2 1]  [T3: 4 4 2 2]  
(+1)

Thank you for the compliment! I'm currently working on another project right now to hone my skills, but I'm definitely going to come back to this to polish it further.

It's funny that you recommend that I rename STR and DEX, since originally they did have different names! And then someone told me "They're close enough to the D&D attributes that you should just name them STR and DEX to make things clearer." I guess that goes to show you can't please everybody.

That's a good suggestion regarding enemy stat blocks. I'll be sure to give them some love and separate them out on the next pass.