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It's getting ridiculous for these tech topics! Whats next? A neural net AI with A* path finding optimized to run 60fps? Why not just make a Cannon Fodder or Ikari Warrior clone as your next topic series, like some smart lad suggested????

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What's wrong with this? I haven't found anywhere on YouTube how to do it. I'm talking about a one-episode tutorial because that's all it takes.

Is that such a big problem for you?

I learn to program from 1UP and I would like to see something like that too. Why make games when someone like you can steal them later?

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Ah that you wanted a hardware interface tutorial through GM. If it is simple, sure. No offence to you, just think that 1UP could do bigger projects to teach not random technology.

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Yeah. A small tutorial on how to implement in GMS2 a DRM for STEAM in the game.

Commands and what it should look like in general. Such a tutorial for 5-6 minutes.

I try to do this, but it doesn't work. I know how to do it when compiling the game outside of GMS2. But when compiling via GMS2 I dont know how to. I have not found such a tutorial anywhere on the internet. I think it would be useful for a lot of people. The point is, the game can only start when STEAM is online.


EDIT: Cannon Fodder clone? xD 

I'm for! I buy it when start make :)