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I think if you trained it on a few hundred more images the results would look much better, though I understand that's a lot of effort. 400 images is very little for a network like this and it's probably why the images have so many artifacts.


Overall a very impressive project though, making it run realtime must have been a challenge. Respect.

(+1)

The author of this game likes the artifacts, it looks just like how he intended it to ;)

I guess but more variation in artifacts would make it look much better, and still keep the trippy style