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I love that you take the jam theme  out on the sea and add pirates to it! The ship combat rules are so elegant, I really aprreciate that you didn't invent a complicated new rule but instead just treat ships like one (giant) creature. That makes it easy to approach and handle the battle. The adventure is nice and I like the moment when you think "oh, I got these pirate bastards" and then the lake wyrm rises!

Thank you, sushiundmulch!  I felt a simple approach for the ice ships was needed and afterwards realized that I had arrived at a creature-based rule.    :D

I'm glad you liked the lake wyrm!  If there had been room for another paragraph, I might have had there be a zombie fish inside the stash of pickled fish the characters receive as part of their reward, requiring a Toughness role to avoid infection.  But I was out of space and I figured if the characters survived the surprise encounter with the wyrm, they deserved a successful conclusion to the adventure.

After the jam concludes I will consider producing a longer "director's cut" version with a map of the towns and trading posts, shorelines and frozen marshy islands, plus some encounter tables to roll against and additional NPCs.      :D

Thanks again!     :D

Dennis




I'd love to see that fleshed out version. It's definitely worth it!