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Tried a few times now. Not sure if I've broken anything, because I've managed to get caught in the same dialogue loops a few times. Pressing the map while the phone is up makes things start to get real weird.

Not super impressed with a puzzle design of 'figure out what I was thinking of', honestly.

Thanks for the feedback (=

I'm working on a bugfix as we speak, what dialogue did cause trouble for you?

Also what kind of issues did the map cause? It's just an overlay so it should really be able to interact with other stuff, pretty curious there lol

When I hit N and M at the same time while doing the book puzzle it started playing dialogue I'd already seen before.

Also, with the mirror thing--it's reasonable to have that go off if I interact with the mirror. That's cool. Having it hinge on my 'not looking in its direction' is a bit ludicrous.

Figuring out how to get out of rooms is unreliable, and not indicated. Running around pressing things isn't fun.

Honestly, when I was told what the 'kill trigger' was, I certainly remembered the clock and kettle and thought it was going to be /those/ levels of frustrating.

Ah, i think i know the bug, it might actually be just coincidence with the map button, some people reported they got the dialogue multiple times, i couldn't replicate it but i added a condition that should hopefully fix it.

As for the rooms i added floor mats at every door so you can find the exists more easily, that was also a common complain. 

A friend is doing some additional art for the game, when he's finished the new version will go live.

I guess the mirror thing is a valid complaint but i kinda like that people will fall for it easier that way, dying once is to be expected so you can blame me for the mean design choice lol

eh, when I was already expecting to have to care about reflective surfaces for the rest of the game it was a bit concerning