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Update 1


We've been working on a bunch of stuff this week, redesigning a few of the levels and putting in an overworld system.

The programmer has been working on the character quite a bit.

He redid the system for procedural animation so it's easier to add animations:



He also started work on making sure the character shape follows the contour of the ground. This is early days though.

The artist started playing around with ideas for levels at nighttime too.