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I had a blast playing this. The Papers Please vibe was very strong. If you permit, here are my punch ups for Else Walker:

  • A cycle indicator. I may be wrong, but I believe you run the If-Else If-Else loop in a cycle with a fixed interval. If a small circle animation was showing how close the player is to the cycle beginning, it would give them an opportunity to make more precise instruction swaps.
  • Inexplicably, Eddie spawns in a new room off screen instead of on a first tile. I'd consider this a bug.
  • The first sequence is amazing - you input a simple program and Eddie goes through the title screen on his own. It would be a great way to expose more story later. There is that one room with guns overhead, but the program was just "Walk" there.

Lovely game, Kevin. You are an inspiration.

These are great points! Part of the reason I spawn Eddie off screen is because he’s usually in “Walk” mode and I wanted to give players a little more time to take in their surroundings. But spawning him on the first tile in “off” mode would be waaaaaay more intuitive. Thanks!