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(+1)

Thanks for the feedback! I actually built the dodge alongside the movement (before the whole idea came together). I didn't want the work to go to waste so I just left it in. Although the dodge comes out faster than the block I agree it is pretty useless since blocking has no limit.  

I might look into adding some more enemies types. Like a ranged enemy that shoots slow moving projectile but can't be blocked.

Thanks again!