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(+1)

This was really good! It was a bit short, but I guess you ran out of time after implementing all those systems! The controls felt great and very responsive, although it was not immediately clear what buttons did what. Halfway through the session I discovered I could switch weapons with spacebar, and I never found out how to use strength to heal.

Nontheless, this was amazing! The art was super pretty, the sound effects on point, and the music really fitting. The story was also shaping up nicely, although I guess we will never know what happens next :) (Unless I missed something?) I also really liked that you kept the introduction of the story short, so that the player can start playing immediately.

It is very similar to Archvale in many ways (although I have never played that one), so I guess that was the inspiration :)

Great submission! I enjoyed it a lot!

(1 edit)

Thanks for giving it a go, Wuppos. You're right: the controls aren't as evident as they should be, particularly as the current state makes it difficult for players to restore their health (X on Xbox, Shift on PC). Thankfully, it seems like you were capable enough to manage without it, haha; be sure I'll look into it. 

Furthermore, we're still working on the game, so hopefully, the rest of the story will not remain a secret for much longer. And yeah, Archvale was a big inspiration, maybe too big an inspiration, haha. Hopefully, the finished game will stray away from it a little. 

I appreciate your comprehensive feedback, Wuppos. Thanks again for checking it out. :)