I think this is a really cool concept , and the art is amazing, music/sound is good too!, i think a death sound is needed. I just think the game play is kinda dry to me. it takes to long to gather dark energy to swing sword again to me , to long imo, and when blocking you do not even have to be facing the right direction, so blocking is overpowered and than just swing again to keep your divine and dark power balanced. i would of added a health bar rather than if enemies attack you while swinging would take away more dark energy... cause swinging the weapon is really fun and cool looking, let me swing it more dang it XD
Viewing post in Dark Divinity jam comments
Thanks for the feedback. I was planning on adding a dodge cooldown and a limited block but ran out of time lol.
This is how the spawning mechanic works:
Every 12 seconds, the games spawns 1 + (score / 10) enemies. So when you have 100 points it spawns 11 enemies every 12 seconds. This sorta balances it out and prevents infinite scores. So even though you can block infinitely eventually you will get overrun. Even if you play perfectly, swinging your sword once when surrounded by 100 enemies will increase your dark magic bar by 5 * 100 which is enough to fill the dark magic bar 10 times instantly and deal 100% of your hp. It's supposed to be easy to start but gets harder the more points.
I might update the balancing to make it more difficult faster as I understand not everyone wants to play the game for 10 minutes lol.
Thanks again for your feedback.