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(+1)

The idea here is awesome! Great job making this in 3 hours! 

If I may give a couple points of more critical feedback, I agree with ProSmashy that the orange foe teleports a little too often. Additionally, I had several instances where the ball passed just slightly outside the hitbox for the portal. It might even be fun to add a mechanic where the ball's path is affected by the nearby portal trying to suck it in. I also had a hard time keeping track of the white ball falling amid the other white orbs falling at a similar speed in the background. I'm not sure if it's intentionally meant to be distracting or not, but it was frustrating.

I totally understand the pressures of the game jam and that not everything you want in the game can be there, or get enough polish. I really hope you continue to develop this idea because it's seriously cool!

(+1)

Thanks!
I also found that the orange portal teleports too fast and will try to balance it. I will try to fix all of the issues and hopefully in the future, implement some new features. The particles were a last-minute effort by me to make the game look a bit better.  I will try to remove the glitches in the game. 
Thank you so much for your feedback