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Hi! Thank you so much for the review! Really does mean a lot, we weren't really expecting any sort of... anything feedback related. So when we started designing it, the intention was for a Zelda-esque hookshot design. We ended up kinda writing the physics for the game from scratch because GameMaker wasn't really doing what we wanted, and the momentum style kinda stuck. Level design is none of our forte's, so it doesn't surprise me that it was lacking. A lot of them just kinda came from "Hey, we're tired and we need levels. Everyone make 2 and we'll play them and see whose is fun". I feel like with more time, and also someone who has a better idea of proper level design, it could've been made a lot better. I really appreciate the feedback! Glad you enjoyed it.