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(2 edits)

is it normal that crafting lvl isn't saved upon exiting the craft station?

also, stockpiles are stuck at 0, they never change over time. Thus never able to be collected. (I'm not going to mine 400+  crystal and 200+ coal to see if they actually start stockpiling when 10 golem are added, more so when the max stack per item is 99)

also also, you might want to change the pathing blocks of the ladders in the mine, more often than not, I start climbing them as I enter a mine (thus going ontop of the walls of the mine), maybe making the ladder interactable instead of using the space in front of them be the exit could help too.

Thanks for letting me know, I'll look into this.

(2 edits)

Fix uploaded as ver 0.105c Should fix the problems you described.

Let me know if the stockpiles remain stuck at 0, I'm still not quite sure what's preventing that from working, but I did deploy a fix that should make it work (worked in my tests).

Used your suggestion to fix the mine ladders, you now have to activate them to climb up.

crafting lvl not being saved may be due to the plugin reinitilizing everytime you use a crafting station, fixed that.

(Reinitilizing the plugin was to fix another more minor issue, I will be keeping that in mind going forward).

Thanks for pointing out the bugs you found.

(5 edits)

okay, now there's a problem : you can't exit the crystal mine anymore, the activation square might be a little too high, gonna check the other mines to see if it's the same for the others.

edit: both coal and mana steel mines are now unexitable, either the activator is misconfigured or placed at the wrong square.

and a nota : the version number isn't updated on the start screen (it's been stuck 0.103 even tho you updated the game), it's more of a cosmetic problem so not high priority.

I can report that the crafting lvl logic now work for smelting at the very least.

Edit: I snooped a bit around to look where you placed the event for the ladder, and yes, they are a bit too high, place them a square lower.

edit edit : for the stockpiles, the common events seems to be set to autorun, those only start one time, not looped (unless you manually call them, I suggest setting it as parallel (if the help doc can be trusted, they will repeat periodically). (Another method would be to use a time plugin that will execute that event each n minutes/secondes).

The stockpile common event is not set to auto run, it operates continuously, it does take a while though for the stockpiles to increase, I'll reduce the time it takes for the stockpile to increase, every 6 minutes or so it should increase. 

Curious as to where you're reading common events being set to autorun, none of them are, all are either called by another event or run on Parallel, which is continuous.

The ladders aren't to high, they were set to "below character" thus non-interact able (Unless the event is set to player touch), I've fixed this. just face the ladder and hit the action button.

Please be sure that you have completed the quests involved with the coal and crystal mines in order for them to processed into the stockpiles, otherwise they don't get mined, additionally I fixed a major problem in the production line up (not enough mining upgrades causes bottle-necks in refinement, fixed it so mana crystal will always be priority when smelting, so you can always upgrade mining later.)

Also; fixed titlescreen version number, I keep forgetting to update that :P

(1 edit)

Fix should be save compatible with 0.105b saves.

Also make sure to enter the room with the central pool of water, the fix for the stockpile will activate when you do.