Pretty cool game i was impressed at the Sound Design right when the game started, Everything had its own Sounds and there was even music playing in the background
The wand was simple to use and pretty consistent, it did what i wanted to do alot of the times even if i had forgotten how to do a spell
There was this part where i had done a spell on something i cant remember but there was a sound that played after a key got instantiated at the table and that sound was unique and it made me turn my head which made me realize there was a new key on the table, I really liked that Sound Queue it was nice but
What frustrated me is the lack of Visual queues especially for the Chest and the Door, First there's these random Blobs of magic just chilling everywhere and i thought they were part of the escape room but it looks like they're just some weird red herring decorations
i remember getting to the chest and in the chest there was a key hole so first i wasted some time trying to fit every key in that keyhole which didn't work, Then i tried shooting spells at it and that didn't work, Only 5-10 minutes later did i realize that i have to specifically shoot the Lock with a specific cast that wasn't used before that part, i wouldn't have mind it at all if i just didn't have to shoot the small collider at the lock it would have been nice if the chest opened when you shoot the chest if that makes sense
Just to let you know i didnt completely finish the game, i found all 6 keys but after that i had absolutely no freaking idea what to do with the keys i spent a good 10 minutes just trying to shoot the door the lock trying to use all the keys on the door, everything i could think of but i gave up as i wanted to try another game after that
Obviously this is just a gamejam game But i hope that you take these things in consideration in your next project :D
Overall really cool experience i would definitely recommend others to check it out