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(+1)

Pretty cool game i was impressed at the Sound Design right when the game started, Everything had its own Sounds and there was even music playing in the background

The wand was simple to use and pretty consistent, it did what i wanted to do alot of the times even if i had forgotten how to do a spell

There was this part where i had done a spell on something i cant remember but there was a sound that played after a key got instantiated at the table and that sound was unique and it made me turn my head which made me realize there was a new key on the table, I really liked that Sound Queue it was nice but


What frustrated me is the lack of Visual queues especially for the Chest and the Door, First there's these random Blobs of magic just chilling everywhere and i thought they were part of the escape room but it looks like they're just some weird red herring decorations

i remember getting to the chest and in the chest there was a key hole so first i wasted some time trying to fit every key in that keyhole which didn't work, Then i tried shooting spells at it and that didn't work, Only 5-10 minutes later did i realize that i have to specifically shoot the Lock with a specific cast that wasn't used before that part, i wouldn't have mind it at all if i just didn't have to shoot the small collider at the lock it would have been nice if the chest opened when you shoot the chest if that makes sense

Just to let you know i didnt completely finish the game, i found all 6 keys but after that i had absolutely no freaking idea what to do with the keys i spent a good 10 minutes just trying to shoot the door the lock trying to use all the keys on the door, everything i could think of but i gave up as i wanted to try another game after that

Obviously this is just a gamejam game But i hope that you take these things in consideration in your next project :D

Overall really cool experience i would definitely recommend others to check it out

Thank you for playing and also taking the time to write a complete feedback, it helps me so much !

I'm glad you noticed the effort put in sound design !

As you saw with those Red herring decorations (that I confirm are just decorations), visuals are not my specialty. I agree that there is a lack a visuals queues, but the chest only opening on the lock is a bug, it was meant to open as soon as the "unlock" spell touches it. And I should'nt have picked a chest model with a real lock on it.

As for the 6 golden keys, they must be inserted in the 6 black mechanism around the door structure, I should have put a little VFX here to highlight them.

Thank you again for taking the time to play and write great feedback !

(+1)

Oh thats extremely weird as i tried to put the keys in those hole things ALOT of times but they never worked for some reason, Must have been a bug then

You have to ungrab the key in front of it, it doesn't just grab it by force from your hand (might do a patch)

Probably makes more sense to just forcefully take it from you when you enter the radius of the placepoint

Hey, I have taken your feedback into account, I put a patch which should be less confusing for players !