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Tower defense games usually get me a bit tense with the constant stream of baddies, this is no different! What is different is the way in which you obtain your 'towers'. This was a fresh spin to me after playing the usual Kingdom Rushes/Dungeon Warfares/Orcs Must Die over the last few years.

My current strategy is using the pistol guys up front to take the beatings, smg/rpg behind them. I've cleared a 1 star and 2 star battle so far.

Having this turn based takes the pressure off quick thinking and reflexes, which I guess makes it more accessible than real time/no pause TD games. Exactly what I needed after a long day at work.

If I could have one thing added it would be health indicators on the soldiers on both 'teams'.

I would buy any expanded or full version for sure. Well done!

Thanks for taking the time to write such a thorough review and for playing the game! I am planning on adding health bars or visual damage to the units in the future.