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(+1)

The magic absorption/anti-absorption thing wasn't communicated very well, but aside from that it was fun! It almost feels more like a puzzle game than an RPG.

(2 edits)

I actually changed the description of the spell multiple times to make it as little confusing as possible. Guess it didn't work. Glad you liked it!

(1 edit) (+1)

To clarify exactly what I found confusing:

1. The text of the enemies' attacks went by so fast that I couldn't tell it was casting two different spells on turn 1 and 2, which made me confused as to why anti-absorption did different things on turn 1 and 2

2. I got the impression magic absorption was a specific attack, not a status effect. I thought my anti-absorption spell would negate the attack.

I figured it out eventually, but it took a few tries. And it's entirely possible that the game communicated it fine and I'm just an idiot.

Do you think the option to read a combat log would have helped you figure out these things? Or perhaps I should give the attack and the status different names.

(+1)

A combat log would've helped, yeah. If that's too much work you could also just slow the battle speed (or give the option to slow battle speed).

I already have the code for a combat log. I will work on giving the option to slow down the battle. Thanks for your help!