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Procedurally generated buildings

A topic by Astronautz created Jan 09, 2022 Views: 126 Replies: 2
Viewing posts 1 to 2
Developer

Here are some of building generated by the new algorithm, which I am still working on. 

It can generate any shape or size building.

and this is the inside:

Looks interesting. Maybe with that algorithm you can create maps with complete cities without those deserted spaces that make them look like ghost towns. That could add new tactical options to the game. Maybe in one of the next releases you can try out a variety  of different AI generated landscapes and we can find out which one works and which does not.

Looking forward for testing the next release. Do you know when you are going to finish it?

Developer

This algorithm is only for buildings. In the future, all buildings will be generated. I can adapt it to create different types such warehouses and building sites, etc.

I think the next version will take another two months.